﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using QxFramework.Core;
using QxFramework.Utilities;
using App.Common;
using UnityEngine.UI;

public class GameWindowUI : UIBase
{
    private Text _reputationText;

    public override void OnDisplay(object args)
    {
        base.OnDisplay(args);
        CollectObject();
        OnRegisterHandler();
    }
}
